kanidm/server/lib/src/constants/mod.rs

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// Re-export as needed
pub mod acp;
pub mod entries;
pub mod groups;
pub mod schema;
pub mod system_config;
pub mod uuids;
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pub mod values;
pub use crate::constants::acp::*;
pub use crate::constants::entries::*;
pub use crate::constants::groups::*;
pub use crate::constants::schema::*;
pub use crate::constants::system_config::*;
pub use crate::constants::uuids::*;
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pub use crate::constants::values::*;
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use std::time::Duration;
// Increment this as we add new schema types and values!!!
pub const SYSTEM_INDEX_VERSION: i64 = 31;
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/*
* domain functional levels
*
* The idea here is to allow topology wide upgrades to be performed. We have to
* assume that across multiple kanidm instances there may be cases where we have version
* N and version N minus 1 as upgrades are rolled out.
*
* Imagine we set up a new cluster. Machine A and B both have level 1 support.
* We upgrade machine A. It has support up to level 2, but machine B does not.
* So the overall functional level is level 1. Then we upgrade B, which supports
* up to level 2. We still don't do the upgrade! The topology is still level 1
* unless an admin at this point *intervenes* and forces the update. OR what
* happens we we update machine A again and it now supports up to level 3, with
* a target level of 2. So we update machine A now to level 2, and that can
* still replicate to machine B since it also supports level 2.
*
* effectively it means that "some features" may be a "release behind" for users
* who don't muck with the levels, but it means that we can do mixed version
* upgrades.
*/
pub type DomainVersion = u32;
pub const DOMAIN_LEVEL_0: DomainVersion = 0;
pub const DOMAIN_LEVEL_1: DomainVersion = 1;
pub const DOMAIN_LEVEL_2: DomainVersion = 2;
pub const DOMAIN_LEVEL_3: DomainVersion = 3;
pub const DOMAIN_LEVEL_4: DomainVersion = 4;
pub const DOMAIN_LEVEL_5: DomainVersion = 5;
// The minimum level that we can re-migrate from
pub const DOMAIN_MIN_REMIGRATION_LEVEL: DomainVersion = DOMAIN_LEVEL_2;
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// The minimum supported domain functional level
pub const DOMAIN_MIN_LEVEL: DomainVersion = DOMAIN_LEVEL_5;
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// The target supported domain functional level
pub const DOMAIN_TGT_LEVEL: DomainVersion = DOMAIN_LEVEL_5;
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// The maximum supported domain functional level
pub const DOMAIN_MAX_LEVEL: DomainVersion = DOMAIN_LEVEL_5;
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// On test builds define to 60 seconds
#[cfg(test)]
pub const PURGE_FREQUENCY: u64 = 60;
// For production 10 minutes.
#[cfg(not(test))]
pub const PURGE_FREQUENCY: u64 = 600;
#[cfg(test)]
/// In test, we limit the changelog to 10 minutes.
pub const CHANGELOG_MAX_AGE: u64 = 600;
#[cfg(not(test))]
/// A replica may be up to 7 days out of sync before being denied updates.
pub const CHANGELOG_MAX_AGE: u64 = 7 * 86400;
#[cfg(test)]
/// In test, we limit the recyclebin to 5 minutes.
pub const RECYCLEBIN_MAX_AGE: u64 = 300;
#[cfg(not(test))]
/// In production we allow 1 week
pub const RECYCLEBIN_MAX_AGE: u64 = 7 * 86400;
// 5 minute auth session window.
pub const AUTH_SESSION_TIMEOUT: u64 = 300;
// 5 minute mfa reg window
pub const MFAREG_SESSION_TIMEOUT: u64 = 300;
pub const PW_MIN_LENGTH: u32 = 10;
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// Maximum - Sessions have no upper bound.
pub const MAXIMUM_AUTH_SESSION_EXPIRY: u32 = u32::MAX;
// Default - sessions last for 1 day
pub const DEFAULT_AUTH_SESSION_EXPIRY: u32 = 86400;
pub const DEFAULT_AUTH_SESSION_LIMITED_EXPIRY: u32 = 3600;
// Maximum - privileges last for 1 hour.
pub const MAXIMUM_AUTH_PRIVILEGE_EXPIRY: u32 = 3600;
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// Default - privileges last for 10 minutes.
pub const DEFAULT_AUTH_PRIVILEGE_EXPIRY: u32 = 600;
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// Default - oauth refresh tokens last for 16 hours.
pub const OAUTH_REFRESH_TOKEN_EXPIRY: u64 = 3600 * 8;
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// The time that a token can be used before session
// status is enforced. This needs to be longer than
// replication delay/cycle.
pub const GRACE_WINDOW: Duration = Duration::from_secs(300);
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/// How long access tokens should last. This is NOT the length
/// of the refresh token, which is bound to the issuing session.
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pub const OAUTH2_ACCESS_TOKEN_EXPIRY: u32 = 15 * 60;
/// The amount of time a suppliers clock can be "ahead" before
/// we warn about possible clock synchronisation issues.
pub const REPL_SUPPLIER_ADVANCE_WINDOW: Duration = Duration::from_secs(600);